I know that Unity sucks and I have played games made with Unity that sucks as well.īut my brother insisted. At that point, I hated Game Engines especially His Game Programming course includes Unity and naturally, he called me to help him in doing
In Game Programming because he knows that he could call me for help as I am super interested He doesn't like programming and I helped him on a lot of occasions. My brother was doing BS Computer Science in Capital University of Science and Technology. Apart from that, I liked strongly typed languages. I am just not used to NOT using semi-colons andīrackets at that point. I could also write shaders unlike SDL2.īut the Lua language didn't suit me.
#WATCHME MAKEGAMES CODE#
Love2D got my attention when I realized that I could easily execute its code directly on Way to bring audience to your blog IMO (wayyy better than SEO or any other tricks). To those who want to start blogging, Guest Posting is the best Thanks to my interesting articles on from where I get most of my audience I also shared some of my art and updates ofcourse. I started blogging where I made a C++ Programming Series. BAC Studios (BAC Programming) Blog 2015-now.I realized my game could have been finished in like 3 Learned Object Oriented Programming (classes, inheritance, polymorphism, etc) and That time (actually, I made Console Platformer in it but I didn't know that I couldĭo SDL2 with it) and started making my first true spagetti 'coded' video game calledīlast Thru which is inspired by an arkanoid called Blast Thru (same name, So, I ended up installing C4Droid which only supported SDL2 at
#WATCHME MAKEGAMES ANDROID#
started learning how the heck can I use graphics and make true video games!Īt that time, I have an Android mobile and that device is available to me more Which took me 3 months after which I stopped and. I started making my first animated text based game called Console Platformer The moment I learned functions (yeah, I didn't finished learning Java hehe), I felt like I truly understood how computers work behind the scenes. This guy rocks! I love those dangling pointers. At that time, it was a big achievement for me! I liked the structure of JavaFXĪnd I made 2-3 simplistic games with it. I thought that this is the Ultimate Game Development Language. "What language is used to make Minecraft?" is what I searched.Īhh, I regret it a bit. I searched for the easiest programming languageĪnd ended up learning basics of Front End Web Development. Minecraft's Command Blocks are similar to programming". Somewhere on the Internet, I read that, "Commands that we enter in the HTML, CSS and Javascript (basics, no canvas) 2011.I still consider Minecraft as my favourite game of all times. It started out as mining, placing the blocks and crafting.īut I ended up loving Redstones and later on, Command Blocks. Minecraft: Redstones and Command Blocks 2010-2015.It because I used to believe that programming is very hard. On the other hand, I had always avoided programming and never even considered learning It seemed as if those engines only gave a limited set of tools and it doesn't felt enough Infact, I started not liking Game Engines and gradually, ended up hating them. I used to play around and tinker with all kinds of Drag'n'Drop SoftwaresĪnd Game Engines out there. MS Powerpoint, FPS Creator, Yoyo's Game Maker, Gamesalad (and some more.) Pre 2010.For example, I learned and/or tried OpenGL, Python and SFML as well.)
Infact, it also misses a lot of that too. (This timeline only covers my history with programming and game engines that I used.